![]() Hopefully something here helps - there are a few places that pathing can trip you up. Make sure that the naming is correct (“sketchfab.timeframe”) or it won’t get processed to make the animation. For the simple walk cycle that makes up my example (it cycles the frames twice) the timeframe reads like so: This is where the animation magic happens. That is a problem when using transparency, because some faces that are inside your model will show holes, like so: To fix this problem, we’re going to adapt our model a little. Last but not least, we have the TimeFrame file itself. As mentioned earlier, MagicaVoxel doesn’t export a Voxel model, but a mesh, meaning the outer shell of your model. Using the file structure I’ve shown you should see something like this near the top of the file: OBJ files are also text readable, so it’s worth checking they have the correct pathing to your MTL file. obj exporter, voxel objects can get imported into most 3D applications supporting this format, such as Cinema 4D and Blender. ![]() Make sure the MTL file reflects this pathing like so : MagicaVoxel is available on both macOS and Windows, completely free. Typically it looks something like this:Įach of my OBJ files is set to use the same material (doesn’t really make a difference, but neater since they all use the same palette), and the texture file is located inside the texture folder. To start with, I like to make sure everything is in a nice folder structure that I can simply ZIP it at the end and upload. Not to worry I’m sure we can figure it out!įrom the lack of texture and animation, it sounds like it might be a path related issue in one of several places, so I’ll just go over an example of how I have things structured for my own TimeFrame animations:
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